{"rid":"storage/playfab-game-saves","card":{"rid":"storage/playfab-game-saves","eid":"microsoft","topic":"storage","slug":"playfab-game-saves","provider":"PlayFab Game Saves (Development Mode titles)","url":"https://developer.microsoft.com/en-us/games/products/playfab/pricing/","domain":"microsoft.com","category":"paas","tier":null,"verdict":"qualifies-with-caveat","vorder":1,"grp":"usable","confidence":"reported","binding":"per-object-cap","identity_kind":"email","identity_basis":"defaulted","needs_card":null,"needs_phone":null,"needs_id":null,"needs_institution":null,"country":null,"crypto":null,"interfaces":"rest,rclone","egress_metered":1,"per_object_bytes":256000000,"retention_days":null,"verified_at":"2026-10-21T00:00:00.000Z","verified_basis":"inherited","checked_on":"2026-10-21","stale_on":"2026-11-04","n_evidence":3,"usd_month":null,"usd_per_tb_month":null,"summary":"Per Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage. 10 Development Mode titles per studio. Game Saves...","duplicate_of":null,"n_unknown":5},"record":{"topic":"storage","slug":"playfab-game-saves","provider":"PlayFab Game Saves (Development Mode titles)","url":"https://developer.microsoft.com/en-us/games/products/playfab/pricing/","category":"paas","free_tier":{"stated":"Per Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage. 10 Development Mode titles per studio. Game Saves adds 256 MB per player per title.","unit":"GB","metered_on":"stored-bytes","source_url":"https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/development-mode","read_on":"2026-10-21","notes":null},"per_object_cap":{"stated":"per-object-cap: 256 MB","bytes":256000000,"source_url":"https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/development-mode","notes":"not stated"},"retention":{"stated":"per-object-cap: 256 MB per player for Game Saves; request-rate: 100 service endpoint requests per 2-minute period per title player (≈10 uploads/min); 1,000 unique lifetime users per Development Mode title; per-object-cap on UGC requests tiered by request body size. Retention: none stated — data persists until deleted, no expiry clause found.","source_url":"https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/development-mode","notes":"not stated"},"egress":{"terms":"Billed by API request, not by byte, for the core services. Data Connections egress is metered (Same Region West US 2 = Free; Zone 1 intra-continental $0.02/GB). Development Mode: 'As long as your title is in Development Mode, consumption isn't counted towards any of your billable meters.'","metered":true},"interface":["rest","rclone"],"interface_detail":"rest","tooling":"PlayFab REST APIs (Client/Server/Admin/Entity), official C#/Unity/JS SDKs. No rclone backend; a wrapper is ~50 lines against `https://<titleId>.playfabapi.com/`.","chaining":"4 GB (2 GB profile + 2 GB content) x 10 dev titles = 40 GB per studio, and studios are free and unlimited -> unbounded in aggregate. The sharper multiplier is Game Saves: 256 MB per player x 1,000 players per dev title = 256 GB per title x 10 titles = 2.5 TB per studio, and player identities are free to mint via LoginWithCustomID.","limits":[{"kind":"per-object-cap","value":"per-object-cap: 256 MB","source":"https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/development-mode"}],"limits_note":"per-object-cap: 256 MB per player for Game Saves; request-rate: 100 service endpoint requests per 2-minute period per title player (≈10 uploads/min); 1,000 unique lifetime users per Development Mode title; per-object-cap on UGC requests tiered by request body size. Retention: none stated — data persists until deleted, no expiry clause found.","identity_cost":{"kind":"email","detail":null,"country":null},"reliability_note":"Titles in Development Mode cannot add users past 1,000 and must be launched (moved to a paid plan) to scale; Game Saves quota overrun throttles writes rather than erroring.","confidence":"reported","confidence_note":"One page read moves it to documented.","evidence":[{"url":"https://learn.microsoft.com/en-us/gaming/playfab/player-progression/game-saves/limits","date":"2026-10-21","proved":"'Title players are limited to 256MB of storage per title' and '100 service endpoint requests in any 2-minute period' (page ms.date 2025-06-24)"},{"url":"https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/development-mode","date":"2026-10-21","proved":"limits table: 'Profile storage 2 gigabytes (GB)', 'Content and configuration storage 2 GB', 'Titles in Development Mode 10 Titles', 'Unique users 1000 users created'"},{"url":"https://developer.microsoft.com/en-us/games/products/playfab/pricing/","date":"2026-10-21","proved":"'File Storage 5 GB $0.11 per additional GB'"}],"verdict":"qualifies-with-caveat","verified_at":"2026-10-21T00:00:00.000Z","notes":"Per Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage. 10 Development Mode titles per studio. Game Saves adds 256 MB per player per title.","extras":{},"binding":"per-object-cap","binding_note":"the per-object cap sets the shard size and therefore the object count; it bounds the total more tightly than any headline quota"},"claims":[{"path":"$.free_tier.stated","kind":"free-quota","num":2,"unit":"GB","per":null,"currency":null,"usd":null,"fx_date":null,"parse":"ok"},{"path":"$.limits[0].value","kind":"limit:per-object-cap","num":256,"unit":"MB","per":null,"currency":null,"usd":null,"fx_date":null,"parse":"ok"}],"unknown":[["$.free_tier.notes","process"],["$.identity_cost.detail","defaulted"],["$.identity_cost.kind","identity-defaulted"],["$.per_object_cap.notes","not-extracted"],["$.retention.notes","not-extracted"]],"history":[],"drift":[]}