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Game Jolt game builds

gamejolt.com · Storage · 1 record · JSON

Game Jolt game builds Storage

fails: quotaemail?card?Rper-object-cap

gamejolt.com · media · storage/game-jolt-game-builds · JSON · compare

Free tier3 GB TOTAL PER GAME, not per file. Go upload big things!'), a developer post 4 months old ('the upload limit for total game size on GameJolt has been extended to 3GB'), and a departing developer 11 months old ('GAMEJOLT'S LIMITATION ON THE GAME FILE SIZE OF MAX.3GB'). Earlier it was 1 GB, then 2 GB per build ('that's per build, meaning that if you have multiple builds for different platforms, each one is allowed to be up to 2GB').
unit GB; metered on unstated
Pricenone stated
Per-object capMax filesize for builds has now been bumped to 3GB (3000000000 bytes)
Retentionper-object-cap: 3 GB total per game (all builds counted together, per the developer posts). retention: indefinite for published games
EgressFree, Cloudflare-fronted (Server: cloudflare, cf-cache-status: HIT on the storefront). No billing. No separate CDN hostname was resolvable from here (mproxy./build./games.gamejolt.net all NXDOMAIN), so downloads are served through the main site edge.
Identityemail (placeholder) not published
Limits
  • per-object-cap Max filesize for builds has now been bumped to 3GB source
per-object-cap: 3 GB total per game (all builds counted together, per the developer posts). retention: indefinite for published games. request-rate: not published. Upload is browser-based; several developers report having to leave the platform at exactly this cap.
Bindingper-object-cap the per-object cap sets the shard size and therefore the object count; it bounds the total more tightly than any headline quota
Interfacerest, sftp, cli rest
ToolingWeb dashboard only ('Add Your Game' at /dashboard/games/add) - no upload API, no SFTP, no CLI. Read side is ordinary HTTPS GET from game pages. The public Game Jolt API v1_2 is for auth/scores/trophies/data-store, not file transfer.
Composes withunlimited games per account x 3 GB each. That is the only multiplication available, and it is account-bound rather than file-bound - 500 GB would need ~167 games, and 3 GB is below the brief's 500 GB-per-unit filter unless you count per-account aggregate.
ReliabilityThe cap is the finding and it is enforced at the game level, so splitting into multiple builds or platforms does not raise it. Multiple independent developers left Game Jolt for itch.io citing this limit, which is corroborating evidence that it is enforced rather than advisory. Some gamejolt.com pages return 403/422 to non-browser readers, so automated reads are partly blocked.
Notes3 GB TOTAL PER GAME, not per file. Go upload big things!'), a developer post 4 months old ('the upload limit for total game size on GameJolt has been extended to 3GB'), and a departing developer 11 months old ('GAMEJOLT'S LIMITATION ON THE GAME FILE SIZE OF MAX.3GB'). Earlier it was 1 GB, then 2 GB per build ('that's per build, meaning that if you have multiple builds for different platforms, each one is allowed to be up to 2GB').
Evidence rungreported One page read moves it to documented.
Checked2026-10-21 (inherited); stale on 2026-11-04
Parsed numbers
  • $.limits[0].value limit:per-object-cap 3.0 GB
Evidence (5)
datesourcewhat it proved
2026-10-21gamejolt.com/p/max-filesize-for-builds-has-now-been-bumped-t'Max filesize for builds has now been bumped to 3GB instead of 2GB. Go upload big things!'
2026-10-21ssr.gamejolt.net/p/attention-fellow-devs-this-is-more-aimed-4 months ago: 'the upload limit for total game size on GameJolt has been extended to 3GB'
2026-10-21gamejolt.com/p/now-supporting-larger-file-uploads-we-ve-bump11 years ago: 1 GB -> 2 GB, 'per build ... if you have multiple builds for different platforms, each one is allowed to be up to 2GB'
2026-10-21gamejolt.com/p/attention-due-to-gamejolt-s-limitation-on-the11 months ago: developer leaves for itch.io citing the 3 GB cap
2026-10-21gamejolt.com/probe: GET -> 200, Server: cloudflare, cf-cache-status: HIT; DNS for mproxy/build/games.gamejolt.net -> NXDOMAIN
More fields (1)
{
 "dead_end": {
  "failure_class": "quota",
  "why": "3 GB TOTAL PER GAME, not per file. Go upload big things!'), a developer post 4 months old ('the upload limit for total game size on GameJolt has been extended to 3GB'), and a departing developer 11 months old ('GAMEJOLT'S LIMITATION ON THE GAME FILE SIZE OF MAX.3GB'). Earlier it was 1 GB, then 2 GB per build ('that's per build, meaning that if you have multiple builds for different platforms, each one is allowed to be up to 2GB').",
  "retry_when": null,
  "first_recorded": "2026-10-21"
 }
}
Unknown or withheld values (9)
  • $.extras.dead_end.retry_when process
  • $.extras.dead_end.why partly-held
  • $.free_tier.notes process
  • $.free_tier.stated partly-held
  • $.identity_cost.detail defaulted
  • $.identity_cost.kind identity-defaulted
  • $.notes partly-held
  • $.per_object_cap.notes not-extracted
  • $.retention.notes not-extracted