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NodeMesh

nodemesh.app · Egress and tunnels · 1 record · JSON

NodeMesh Egress and tunnels

caveatemailno cardD

nodemesh.app/games/minecraft-bedrock · game server control plane with a UDP traffic relay · egress/nodemesh · JSON · compare

Free tierOne host - your own PC - is free with no time limit, for as many game servers as your hardware can run: the web panel and console, the config editor, the mod manager, auto-restart on crash and the traffic relay.
unit mixed; metered on none
PriceUSD 0 for the first node
Per-object capnot applicable
Retentionnot applicable
EgressNo byte allowance is published anywhere read: 'Your first BYOH node is completely free - no time limits, no credit card, all features included.'; ingress: tcp+udp
free_allowance: none published
Identityemail A signup with a verified email: 'Create a free account', and crash alerts go to 'your verified email'.
Limits
  • volume-quota no byte allowance published for the traffic proxy source
Bindingnone Nothing published caps 1 TiB/month, so the volume test can be neither failed nor passed from documents. The named constraint is the one the vendor states instead of a quota: the relay is 'Not DDoS protection', and in relay mode 'The game sees every player as one local address, so IP bans don't work.'
Interfaceunknown An agent binary plus a web panel; the pages read describe no public API and no tunnel-only command.
Toolingnodemesh agent (sudo install script on Linux), web panel, console; no standalone tunnel CLI is documented
Composes withThe agent is the only thing that must run, so it fits a free Linux VM; the game server itself is installed by the platform.
ReliabilityRelay mode collapses every player to one local address, so per-player IP bans stop working; the vendor says the relay is not DDoS protection; a node that goes offline pauses its servers and disconnects players.
NotesBeta, stated on the page: 'you can create this server today, but we have not run it on our own hardware yet'. The free unit is one host, so a second machine needs credits. The relay is documented for game servers; the site does not offer a generic arbitrary-UDP port, so whether a non-game UDP listener works behind it is unstated.
Evidence rungdocumented Running the agent and pushing a counted volume through the proxy would show whether an unpublished cap or throttle exists, and a probe record would make this measured.
Checked2026-10-23 (live); stale on 2026-11-22
Parsed numbers
  • $.price_per_tb_month price-per-tb USD0.0 TB / month
Evidence (6)
datesourcewhat it proved
2026-10-23nodemesh.app/games/minecraft-bedrock'Bedrock uses UDP on port 19132 (IPv4) and 19133 (IPv6). The relay forwards them to your PC, so you make no changes to your router.'
2026-10-23nodemesh.app/docs'TCP and UDP both supported' under Traffic Proxy, and 'Included free with your first BYOH node'
2026-10-23nodemesh.app/docsIn relay mode: 'The game sees every player as one local address, so IP bans don't work.' and 'Not DDoS protection.'
2026-10-23nodemesh.app/pricing'Your first BYOH node is completely free - no time limits, no credit card, all features included.' and 'This is free forever - not just during beta.'
2026-10-23nodemesh.app/pricingExtra nodes 'cost 5 NMC/month each', so the free unit is one node rather than a byte count
2026-10-23nodemesh.app/docsThe agent install is 'curl -sSL https://install.nodemesh.app | sudo sh', and the origin must be Linux: 'It needs a Linux host'
More fields (7)
{
 "wg_path": "inside-udp",
 "wg_detail": "No WireGuard mode of its own; the relay is documented as carrying UDP, so a WireGuard datagram to the proxy address is the same path. Untested.",
 "ingress": "tcp+udp",
 "volume_tib_month": null,
 "volume_stated": "No byte allowance is published anywhere read: 'Your first BYOH node is completely free - no time limits, no credit card, all features included.'",
 "bytes_transit": "yes",
 "transit_note": "NodeMesh's edge proxy carries the player traffic; the origin only makes an outbound connection."
}
Unknown or withheld values (3)
  • $.interface interface-unknown
  • $.per_object_cap.stated not-applicable
  • $.retention.stated not-applicable