playit.gg
playit.gg · Egress and tunnels · 1 record · JSON
playit.gg Egress and tunnels
caveatemailno cardDper-ip-shaping
| Free tier | free tunnels on global anycast with no published cap unit unlimited; metered on downloaded-bytes |
|---|---|
| Price | none stated |
| Per-object cap | not applicable: a tunnel |
| Retention | not applicable: a long-lived tunnel rather than stored bytes |
| Egress | no published quota; a staff post describes 1-2 TB/day on a free account as tolerated free_allowance: none published |
| Identity | email a playit account for a persistent tunnel |
| Limits |
|
| Binding | per-ip-shaping An unpublished tolerance is weaker than a quota because no threshold can be designed against, but this one is measured per day and generous: 1 TiB/month is 33.3 GiB/day, against a stated tolerance of about 1-2 TB/day for a single free user. What fails first is the free tier's protocol gate, not volume: generic TCP tunnels need Premium, so only the game presets and the generic UDP entry are available at zero cost. |
| Interface | cli the playit agent opens a tunnel to a global anycast address |
| Tooling | playit-cli |
| Composes with | the only hosted relay found that a person at this volume could plausibly run free, and it composes with a home origin and nothing else. Its scarce link is one operator's tolerance. |
| Reliability | no published quota: the operator contacts a heavy user rather than throttling one, and the free network is one region with routing chosen by the visitor's ISP |
| Notes | The strongest free relay found and the least durable evidence: two sentences, one operator, one day (2026-05-28). Stays reported. The same thread says the tolerance moves with regional bandwidth cost, so the number is a cost observation rather than a policy. Free includes a generic UDP entry and the game presets; SSH, HTTPs, TCP and TCP+UDP are Premium. Adds the date the tolerance was stated and the current free/Premium split read from the pricing page today. Re-read 2026-10-23: 'Minecraft Bedrock (NetherNet)' is now a premium-gated preset, so the free set is not every game preset. Custom UDP stays free. |
| Evidence rung | documented |
| Checked | 2026-10-23 (live); stale on 2026-11-22 |
| Parsed numbers |
|
Evidence (7)
| date | source | what it proved |
|---|---|---|
| 2026-10-22 | discuss.playit.gg/t/traffic-limits/5574 | operator, 2026-05-28: a free user at 1-2 TB/day was tolerated, and regional bandwidth cost decides whether contact happens |
| 2026-10-22 | playit.gg/ | a free tier exists, Premium is USD 3/month, and generic TCP is not a free port type |
| 2026-10-23 | playit.gg/pricing | the free tier's port types list UDP; TCP, TCP+UDP, SSH and HTTPS are under 'Requires Playit Premium' |
| 2026-10-23 | playit.gg/support/playit-premium/ | 'the number of ports you can allocate jumps from 4 to 16', and free tunnels are Global Anycast |
| 2026-10-23 | discuss.playit.gg/t/question-about-custom-tcp/435 | staff: the assigned random port 'Should be permanent' |
| 2026-10-23 | playit.gg/support/killingfloor-server-windows/ | of a UDP-only game: 'This server uses UDP 7707 and UDP 7708, which means that all users can create this tunnel type' |
| 2026-10-23 | playit.gg/ | The Free column lists 'Minecraft Bedrock', 'MC: Simple Voice Chat' and 'UDP'; the Premium column lists 'Minecraft Bedrock (NetherNet)', 'TCP' and 'TCP+UDP' |
More fields (4)
{
"stale_after_days": 180,
"bytes_transit": "yes",
"transit_note": "the anycast relay carries the game traffic it forwards",
"wg_path": "inside-udp"
}