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fshy / Egress and tunnels

playit.gg

playit.gg · Egress and tunnels · 1 record · JSON

playit.gg Egress and tunnels

caveatemailno cardDper-ip-shaping

playit.gg/ · relay (hosted, game tunnel) · egress/playit-gg · JSON · compare

Free tierfree tunnels on global anycast with no published cap
unit unlimited; metered on downloaded-bytes
Pricenone stated
Per-object capnot applicable: a tunnel
Retentionnot applicable: a long-lived tunnel rather than stored bytes
Egressno published quota; a staff post describes 1-2 TB/day on a free account as tolerated
free_allowance: none published
Identityemail a playit account for a persistent tunnel
Limits
  • per-ip-shaping no set limits; the operator said a free user was consuming about 1-2 TB per day and that this looked temporary, so he did not make contact; 100 GB+/day from Australia would probably draw contact source
  • write-gated generic TCP and TCP+UDP are Premium; the free column carries the game presets and a generic UDP entry source
Bindingper-ip-shaping An unpublished tolerance is weaker than a quota because no threshold can be designed against, but this one is measured per day and generous: 1 TiB/month is 33.3 GiB/day, against a stated tolerance of about 1-2 TB/day for a single free user. What fails first is the free tier's protocol gate, not volume: generic TCP tunnels need Premium, so only the game presets and the generic UDP entry are available at zero cost.
Interfacecli the playit agent opens a tunnel to a global anycast address
Toolingplayit-cli
Composes withthe only hosted relay found that a person at this volume could plausibly run free, and it composes with a home origin and nothing else. Its scarce link is one operator's tolerance.
Reliabilityno published quota: the operator contacts a heavy user rather than throttling one, and the free network is one region with routing chosen by the visitor's ISP
NotesThe strongest free relay found and the least durable evidence: two sentences, one operator, one day (2026-05-28). Stays reported. The same thread says the tolerance moves with regional bandwidth cost, so the number is a cost observation rather than a policy. Free includes a generic UDP entry and the game presets; SSH, HTTPs, TCP and TCP+UDP are Premium. Adds the date the tolerance was stated and the current free/Premium split read from the pricing page today. Re-read 2026-10-23: 'Minecraft Bedrock (NetherNet)' is now a premium-gated preset, so the free set is not every game preset. Custom UDP stays free.
Evidence rungdocumented
Checked2026-10-23 (live); stale on 2026-11-22
Parsed numbers
  • $.limits[0].value limit:per-ip-shaping 2.0 TB / day
Evidence (7)
datesourcewhat it proved
2026-10-22discuss.playit.gg/t/traffic-limits/5574operator, 2026-05-28: a free user at 1-2 TB/day was tolerated, and regional bandwidth cost decides whether contact happens
2026-10-22playit.gg/a free tier exists, Premium is USD 3/month, and generic TCP is not a free port type
2026-10-23playit.gg/pricingthe free tier's port types list UDP; TCP, TCP+UDP, SSH and HTTPS are under 'Requires Playit Premium'
2026-10-23playit.gg/support/playit-premium/'the number of ports you can allocate jumps from 4 to 16', and free tunnels are Global Anycast
2026-10-23discuss.playit.gg/t/question-about-custom-tcp/435staff: the assigned random port 'Should be permanent'
2026-10-23playit.gg/support/killingfloor-server-windows/of a UDP-only game: 'This server uses UDP 7707 and UDP 7708, which means that all users can create this tunnel type'
2026-10-23playit.gg/The Free column lists 'Minecraft Bedrock', 'MC: Simple Voice Chat' and 'UDP'; the Premium column lists 'Minecraft Bedrock (NetherNet)', 'TCP' and 'TCP+UDP'
More fields (4)
{
 "stale_after_days": 180,
 "bytes_transit": "yes",
 "transit_note": "the anycast relay carries the game traffic it forwards",
 "wg_path": "inside-udp"
}