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PlayFab Game Saves (Development Mode titles)

developer.microsoft.com/en-us/games/products/playfab/pricingPaaSstorage/playfab-game-savesJSONcomparereport an errorprovider JSON

Free allowance
Per Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage.
Verdict
caveatusable, with a named limit or an unprobed read path
Cost
free tier
Identity
email?placeholder, not evidence; card unknown, phone unknown
Binding limit
per-object-capper-object-cap: 256 MB
Evidence
reported3 sources; a third party said so
Freshness
stale on 2026-11-05checked 2026-10-21 (inherited); stale on 2026-11-05
Free tierPer Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage. 10 Development Mode titles per studio. Game Saves adds 256 MB per player per title.
unit GB; metered on stored-bytes
Pricenone stated
Limits
  • per-object-cap (binding) per-object-cap: 256 MB source
per-object-cap: 256 MB per player for Game Saves; request-rate: 100 service endpoint requests per 2-minute period per title player (≈10 uploads/min); 1,000 unique lifetime users per Development Mode title; per-object-cap on UGC requests tiered by request body size. Retention: none stated — data persists until deleted, no expiry clause found.
Bindingper-object-cap the per-object cap sets the shard size and therefore the object count; it bounds the total more tightly than any headline quota
Identityemail (placeholder) not published
EgressBilled by API request, not by byte, for the core services. Data Connections egress is metered (Same Region West US 2 = Free; Zone 1 intra-continental $0.02/GB). Development Mode: 'As long as your title is in Development Mode, consumption isn't counted towards any of your billable meters.'
Per-object capper-object-cap: 256 MB (256000000 bytes)
Retentionper-object-cap: 256 MB per player for Game Saves; request-rate: 100 service endpoint requests per 2-minute period per title player (≈10 uploads/min); 1,000 unique lifetime users per Development Mode title; per-object-cap on UGC requests tiered by request body size. Retention: none stated — data persists until deleted, no expiry clause found.
Interfacerest, rclone rest
ToolingPlayFab REST APIs (Client/Server/Admin/Entity), official C#/Unity/JS SDKs. No rclone backend; a wrapper is ~50 lines against https://<titleId>.playfabapi.com/.
Composes with4 GB (2 GB profile + 2 GB content) x 10 dev titles = 40 GB per studio, and studios are free and unlimited -> unbounded in aggregate. The sharper multiplier is Game Saves: 256 MB per player x 1,000 players per dev title = 256 GB per title x 10 titles = 2.5 TB per studio, and player identities are free to mint via LoginWithCustomID.
ReliabilityTitles in Development Mode cannot add users past 1,000 and must be launched (moved to a paid plan) to scale; Game Saves quota overrun throttles writes rather than erroring.
Parsed numbers
  • per-object-cap 256 MB
Evidence 3
datesourcewhat it proved
2026-10-21learn.microsoft.com/en-us/gaming/playfab/player-progression/'Title players are limited to 256MB of storage per title' and '100 service endpoint requests in any 2-minute period' (page ms.date 2025-06-24)
2026-10-21learn.microsoft.com/en-us/gaming/playfab/features/pricing/delimits table: 'Profile storage 2 gigabytes (GB)', 'Content and configuration storage 2 GB', 'Titles in Development Mode 10 Titles', 'Unique users 1000 users created'
2026-10-21developer.microsoft.com/en-us/games/products/playfab/pricing'File Storage 5 GB $0.11 per additional GB'
Unknown values 2
  • $.per_object_cap.notes the field may be stated in a source that was not read
  • $.retention.notes the field may be stated in a source that was not read