PlayFab Game Saves (Development Mode titles)
- Free allowance
- Per Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage.
- Verdict
- caveatusable, with a named limit or an unprobed read path
- Cost
- free tier
- Identity
- email?placeholder, not evidence; card unknown, phone unknown
- Binding limit
- per-object-capper-object-cap: 256 MB
- Evidence
- reported3 sources; a third party said so
- Freshness
- stale on 2026-11-05checked 2026-10-21 (inherited); stale on 2026-11-05
| Free tier | Per Development Mode title: Profile storage 2 GB, Content and configuration storage 2 GB, 5 GB UGC storage. 10 Development Mode titles per studio. Game Saves adds 256 MB per player per title. unit GB; metered on stored-bytes |
|---|---|
| Price | none stated |
| Limits |
per-object-cap: 256 MB per player for Game Saves; request-rate: 100 service endpoint requests per 2-minute period per title player (≈10 uploads/min); 1,000 unique lifetime users per Development Mode title; per-object-cap on UGC requests tiered by request body size. Retention: none stated — data persists until deleted, no expiry clause found. |
| Binding | per-object-cap the per-object cap sets the shard size and therefore the object count; it bounds the total more tightly than any headline quota |
| Identity | email (placeholder) not published |
| Egress | Billed by API request, not by byte, for the core services. Data Connections egress is metered (Same Region West US 2 = Free; Zone 1 intra-continental $0.02/GB). Development Mode: 'As long as your title is in Development Mode, consumption isn't counted towards any of your billable meters.' |
| Per-object cap | per-object-cap: 256 MB (256000000 bytes) |
| Retention | per-object-cap: 256 MB per player for Game Saves; request-rate: 100 service endpoint requests per 2-minute period per title player (≈10 uploads/min); 1,000 unique lifetime users per Development Mode title; per-object-cap on UGC requests tiered by request body size. Retention: none stated — data persists until deleted, no expiry clause found. |
| Interface | rest, rclone rest |
| Tooling | PlayFab REST APIs (Client/Server/Admin/Entity), official C#/Unity/JS SDKs. No rclone backend; a wrapper is ~50 lines against https://<titleId>.playfabapi.com/. |
| Composes with | 4 GB (2 GB profile + 2 GB content) x 10 dev titles = 40 GB per studio, and studios are free and unlimited -> unbounded in aggregate. The sharper multiplier is Game Saves: 256 MB per player x 1,000 players per dev title = 256 GB per title x 10 titles = 2.5 TB per studio, and player identities are free to mint via LoginWithCustomID. |
| Reliability | Titles in Development Mode cannot add users past 1,000 and must be launched (moved to a paid plan) to scale; Game Saves quota overrun throttles writes rather than erroring. |
| Parsed numbers |
|
Evidence 3
| date | source | what it proved |
|---|---|---|
| 2026-10-21 | learn.microsoft.com/en-us/gaming/playfab/player-progression/ | 'Title players are limited to 256MB of storage per title' and '100 service endpoint requests in any 2-minute period' (page ms.date 2025-06-24) |
| 2026-10-21 | learn.microsoft.com/en-us/gaming/playfab/features/pricing/de | limits table: 'Profile storage 2 gigabytes (GB)', 'Content and configuration storage 2 GB', 'Titles in Development Mode 10 Titles', 'Unique users 1000 users created' |
| 2026-10-21 | developer.microsoft.com/en-us/games/products/playfab/pricing | 'File Storage 5 GB $0.11 per additional GB' |
Unknown values 2
$.per_object_cap.notesthe field may be stated in a source that was not read$.retention.notesthe field may be stated in a source that was not read